﻿package Message.DB.Tables
{

    public class TEquipRefresh extends Object
    {
        public var recordType:String;
        public var equipLevel:int;
        public var equipRefreshItemcode:int;
        public var equipRefreshConsumeMoney:int;
        public var equipMaxStarLevel:int;
        public var equipStarLevelProbability:String;
        public var equipRefreshMinStar:String;
        public var equipDecomposeItemcode:int;
        public var equipDecomposeMoney:int;
        public var fightAttrType:int;
        public var fightAttrProbability:int;
        public var fightAttrEffect:int;
        public var refreshNum:int;
        public var refreshNumProbability:int;
        public var starLevel:int;
        public var starEffectTimes:int;
        public var colorLowbound:int;
        public var colorUpbound:int;
        public var color:int;
        public var attack:int;
        public var penetration:int;
        public var crit:int;
        public var hit:int;
        public var expertise:int;
        public var maxLife:int;
        public var maxMana:int;
        public var physicalDefense:int;
        public var magicalDefense:int;
        public var toughness:int;
        public var jouk:int;
        public var block:int;

        public function TEquipRefresh()
        {
            return;
        }// end function

    }
}
